/*
 * Copyright © 2009-2020 Frictional Games
 * 
 * This file is part of Amnesia: The Dark Descent.
 * 
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version. 

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef ED_OBJ_SHAPE_CYLINDER_H
#define ED_OBJ_SHAPE_CYLINDER_H

#include "../Common/StdAfx.h"

using namespace hpl;

#include "../ModelEditor/EdObjShape.h"

//---------------------------------------------------------------

class iEdObjShape;

//---------------------------------------------------------------

class cTypeShapeCylinder : public iShapeSubType
{
public:
	cTypeShapeCylinder();
	~cTypeShapeCylinder();

	//bool Init();

protected:
	void SetUpManipulators();
	iEdObjectData* CreateTypeSpecificData();
};

class cEdObjShapeCylinderData : public iEdObjShapeData
{
public:
	cEdObjShapeCylinderData(iEdObjectType*);
	
protected:
	iEdObject* CreateTypeSpecificObject();
};

//---------------------------------------------------------------

class cEdObjShapeCylinder : public iEdObjShape
{
public:
	cEdObjShapeCylinder(iEdObjectData*);
	~cEdObjShapeCylinder();
	
	eEdShape GetShapeType() { return eEdShape_Cylinder; }

protected:

	cMesh* CreateShape();
};

//---------------------------------------------------------------

#endif // ED_OBJ_SHAPE_CYLINDER_H
